vm-people

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After my experiences in a larger scale game company, I thought it would be time to broaden my design and work experiences with a smaller agency working for a different audience while giving me the possibility to have a look … Read More

Aeria Games (part 2)

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Beginning of 2014 aeria games was bought by the ProSiebenSat.1 Media SE and I was promoted from the junior position to a normal graphic designer in autumn. The team had grown by then and was building an own department now. We hired … Read More

Aeria Games (part 1)

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In summer 2013 I started my first job as Junior Graphic Designer at Aeria Games, a publisher of free to play PC and mobile games. Back then the company had approximately 100 employees in the Berlin office and we 3 … Read More

PCK

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Vorläufiges Design der Spiele-App “Oil in” – Erstellt für die PCK-Raffinerie in Schwedt/Oder. Das Projekt entstand durch die Kooperation der Raffinerie mit der Fachhochschule Brandenburg. Ich wurde von meinem Professor gebeten mich an der Entwicklung zu beteiligen. Zusammen mit zwei … Read More

Chris Creature Design (part 3)

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To support the final three dimensional modeling by Alexander Holz, I did a Model Sheet as a guideline to show the designed creature from different views. It was quite hard to keep the distances and shapes correct from the different … Read More

Chris Creature Design (part 2)

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The second part of the design process started with a new research stage and many new sketches on animals and forms, which could be combined with the previously designed creature. I then did some sketches on the topic of anatomy … Read More

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